Roblox Area 47 Wiki
Advertisement

SCPs are anomalous events, entities, objects, etc, in the world that defy the laws of physics or are just too dangerous to be in human society. This page will go over all of the SCPs currently contained in Area-47. More information on the SCP can be found on the page for the SCP itself.

Safe Class SCPs

These are SCPs that are able to be easily contained.

SCP-914 "The Clockworks"

Class: Safe

Location: Sector 2

Damage: N/A

SCP-914 in its CZ (Containment Zone).

Description: SCP-914 is a large clockwork mechanism that is able to give certain effects to objects or players that are placed inside the Left side of the machine. When a player enters 914 they must have chosen a selection on the dial before entering. This selections are: Rough -> Coarse -> 1:1 -> Fine -> Very Fine. Each selection with grant a certain ability to the player. The "Rough" option will grant the Player Invisibility for about 1 minute. The "Coarse" option will make the player very tall, and bright red (other effects unknown). The "1:1" option has unknown effects as of now. The "Fine" option will make the player all Black (other effects are unknown). The "Very Fine" option will make the player a tan color with a stone like material as well as making them slightly taller (other effects are unknown).

Containment Method(s): N/A

Note: N/A


SCP-999 "The Tickle Monster"

SCP-999 before Redux.

Class: Safe

Location: Sector 2

Damage: N/A

SCP-999 after Redux.

Description: SCP-999 is a small, orange-yellow blob of slime that doesn't harm any players, but will follow the player, leaving a path of slime behind the SCP.

Containment Method(s): Leading back into its CZ (Containment Zone).

Note: If you are damaged, it will heal you with its touch.


SCP-310 "The Candle"

Class: Safe

Location: Sector 2

Damage: 100 (over 4 seconds)

SCP-310 in its chamber.

Description: SCP-310 is a small, white candle that, when clicked, sets the player on fire, killing them in approximately 4 seconds.

Containment Method(s): N/A

Note: When clicked on, it will burn your whole body and kills you.


SCP-1074 "The Painting"

Class: Safe

Location: Sector 2

Damage: N/A

SCP-1074 in its chamber.

Description: SCP-1074 is a blank, white canvas. upon nearing it, a random painting will appear on the canvas. it has no known effect when this happens as of the moment.

Containment Method(s): N/A

Note: N/A


SCP-1230 "A Hero Is Born"

Class: Safe

Location: Sector 2

Damage: N/A

SCP-1230 furnitures.

Description: SCP-1230 is a small, green book placed on a table near a bed. When clicked, the book will open, and the player's camera will move towards it, and it will begin playing a bit of distorted music. After it is finished, the game will tell you that you are feeling sleepy, at which point you are able to click on the bed. If you do so, the screen will fade to black, then fade into a story shown on a white background, comprising of a dragon attacking a castle and being shot down by an archer. After the story is done, the screen will fade to black, the SCP will ask you to return soon, and then you will awaken.

Containment Method(s): N/A

Note: N/A


Euclid Class SCPs

These are SCPs that are difficult to contain and/or at risk of breaching.

SCP-096 before Redux.


SCP-096's current model.

SCP-096 "The Shy Guy"

Class: Euclid

Location: Sector 4

Damage: 100

Description: SCP-096 is a thin, tall humanoid creature that will sit and "cry" when nobody is present, but if a player looks at the entity's face, it will enter a state of rage and will start screaming. Eventually it will stop screaming and attempt to catch ANY player who has seen its face until it kills one of them, running straight towards them, ignoring obstacles or walls. However, looking through the glass in its CZ (Containment Zone) or with night vision active will not trigger the SCP.

Containment Method(s):

Method 1: Clicking and holding on SCP-096 with the Containment Bag.

Method 2: Baiting it back into its CZ (Containment Zone).

Note: When breached, Code Red is announced automatically.



SCP-457 "The Burning Man"

SCP-457 before Redux.

Class: Euclid/potential Keter

Location: Sector 3

Damage: ~40 (0 kills) ~90 (1 kill) 100 (2 kills+)

SCP-457 after Redux.

Description: SCP-457 appears to be transparent humanoid covered in flames. SCP-457 will attempt to kill nearby players by touching them, which burns them. However, SCP-457 will gains speed and damage after each kill, eventually being able to one-shot a player and run at very fast speeds. There are two ways to reverse this effect, the first one being to wait it out, and the second one being to shoot it. This is one of the few SCPs that react to being shot, but only when it's in its faster/more damaging states. It will not affect the SCP in its default stage.

Containment Method(s): Baiting it into its CZ (Containment Zone).

Note: When breached, Code Red is announced automatically.


SCP-049 coming out of the chamber.

SCP-049 Zombie.

SCP-049 "The Plague Doctor"

Class: Euclid

Location: Sector 3

Damage: 100

Description: SCP-049 appears to be a medieval plague doctor. It is highly aggressive, and will either kill or infect the player it touches. When a player is infected, they will turn into a SCP-049 Zombie (as seen in the image). These zombies are able to kill anyone in a touch, even when they are dead. Therefore, it is recommended to not walk over them before they respawn. These zombies are able to be killed by using guns.

Containment Method(s): Baiting it back into its CZ (Containment Zone).

Note: When breached, Code Red is announced automatically.


SCP-966 "The Sleep Killers"

SCP-966 instances in their chamber.

Class: Euclid

Location: Sector 3

Damage: ~25

Description: SCP-966 is the collective designation for a group of 4 transparent humanoid entities. These entities are faintly visible, and each emits a sort of cloud of particles around them, which is easier to see at higher graphic quality levels. However, night vision aids immensely in seeing these entities, as it highlights them green.

Containment Method(s): Baiting them back into their CZ (Containment Zone). It is recommended that you have a partner to distract the other instances while you recontain the others.


Note: When breached, Code Red is announced automatically.


SCP-008 CZ (Containment Zone).

SCP-008 "Zombie Plague"

Class: Euclid

Location: Sector 3

Damage: 5 - 15 (per slash) (Requesting further testing, especially between infective and standard.)

Description: SCP-008 is a small vent that, when opened, emits a highly infectious prion that will infect anyone that comes near it (the player will be able to choose between the standard free entity or the one-time-use paid infectious entity). The infected entity will be unable to use weapons or other items, but can open doors. They are able to attack other players using left click.

Containment Method(s): Killing the infected players.

Note: N/A


SCP-173 "The Statue"

173's original model.

Class: Euclid

Location: Sector 2

Damage: 100

Description: SCP-173 is a statue that will only move or kill when a player is in sightline of the SCP, but no player is looking at them. The SCP will then move very rapidly towards the player, seeming to teleport, and killing the player if it reaches them.

Containment Method(s): Using the Containment Mine. Place the Containment Mine in front of SCP-173. When SCP-173 is on the Containment Mine, you must click the detonator to activate the cage in which SCP-173 will get recontained automatically.

Note: It kills anyone who is inside of the Inner Containment Zone (including the area where you can view it from above).

Note 2: It is current only able to be breached by buying the gamepass in the shop.



SCP-513 in its chamber.

SCP-513 "The Haunted Cowbell"

Class: Euclid

Location: Sector 2

Damage: N/A

A player holding SCP-513.

Description: SCP-513 is a cowbell covered by a semi-circle made of a transparent substance. Upon clicking 513, you will obtain and and be able to hold it. When clicking with 513, it ill make a ringing noise, but it has no known effects other than ringing as of now.

Containment Method(s): N/A

Note: N/A


SCP-178 "3-D Specs"

A player wearing SCP-178.

Class: Euclid

Location: Sector 2

Damage: N/A

Description: SCP-178 is a pair of red and blue glasses that can be worn when clicked on. SCP-178 currently only will make the player go into first person and make their screen a tinted blue color. No other effects are known as of now.

Containment Method(s): N/A

Note: N/A


SCP-002 from the outside.

SCP-002 "The Living Room"

Class: Euclid

Location: Sector 3

Damage: 100 (view description)

SCP-002 from the inside.

Description: SCP-002 is a large, red mass that can be entered from a large metal door on the front. Upon entering SCP-002, one of three things will happen. There is a 75% chance that nothing happens and you become stuck inside of 002, There is a 15% chance that you will instantly die when entering after about 15 seconds, The final outcome which is only about 10% of the time will cause the player to become a red granite texture with bright red eyes and will be released. the final outcome does not have any effects with abilities.

Containment Method(s): N/A

Note: N/A


Keter Class SCPs

These are SCPs that are very hard to contain and/or are very likely to breach containment.


SCP-076 "Able"

Class: Keter

Location: Sector 4

Damage: 35 (Regular state) ~35-40 (Rage State)*

SCP-076 in his old chamber.

Description: SCP-076-2 appears to be a heavily tattooed human male. SCP-076-2 will run toward any player that comes near and uses a sword to attack. SCP-076-2 will occasionally enter a rage state, granting increased run speed and possibly increased damage*, as well as occasionally laughing. After starting the attack animation, the attack will hit the player no matter how far away the player has moved since the attack animation started.

Containment Method(s): Baiting it back into its CZ (Containment Zone).

Note: When breached, Code Red is announced automatically.

Note: N/A

* Requesting further testing.

SCP-058 "The Heart of Darkness"

Class: Keter

SCP-058 outside of its CZ (Containment Zone).

Location: Sector 4

Damage: 15 pet hit.

Description: SCP-058 is a red creature with tentacles and with black legs. Upon aproaching, it will start stabbing you using its tentacles. When hit, there's a likely chance you will fall on the ground, and cannot move for a couple of seconds.

Containment Method(s): Baiting it back to it's chamber.

Note: When breached, Code Red is announced automatically.


SCP-352 "Baba Yaga" or "The Witch"

Class: Keter

Location: Sector 4

Damage: 100

SCP-352 in her chamber.

Description: SCP-352 appears to be a hooded woman that will run towards and attempt to kill any nearby player. The SCP makes a loud screaming/wailing/siren sound while running towards players.

Containment Method(s): Baiting it back to its CZ (Containment Zone). This method requires someone willing to sacrifice himself to get SCP-352 back in her CZ or by using a shield and pushing her back to her CZ.

Note: When breached, Code Red is announced automatically.


SCP-035 "The Possessive Mask"

Class: Keter

Location: Sector 2

Damage: 100 (Over a 44 second period)

SCP-035 in its chamber.

Description: SCP-035 appears as a drama mask that emits a black substance and is held in a glass case on a stone pedestal. When the pedestal is touched, the mask is put on the player's head, causing him to scream and take damage, eventually dying after 44 seconds. In addition, every 3 seconds, if the player is not moving the mask will move the player a random distance directly towards the pedestal, ignoring walls or other obstacles, with the first movement occurring at the 6 second mark.

Containment Method(s):

Method 1: Terminating the test subject.

Method 2: Waiting for the player to die (which will hapen withing 44 seconds).


SCP-682 "The Hard To Kill Reptile"

SCP-682 in his old containment area.

Class: Keter

Location: Sector 4

Damage: 100

Description: ??

Containment Method(s): Terminating It during a breach outside.

Note: It is currently not able to interact with anyone.

Note 2: The only way to breach it is to buy the gamepass which allows you to be SCP-682.


SCP-2521 "●●|●●●●●|●●|●"

Class: Thaumiel

Location: Sector 3

Damage: [DATA EXPUNGED]

A player after saying [CLASSIFIED].

Description: SCP-2521 is a black humanoid with a red heart on its face and long black "strands" around its body. Upon clicking on the paper in its "CZ (Containment Zone)", the numbers 2521 will be written on the paper, at which point SCP-2521 will appear behind the player, grab them, and teleport them to a bright, white dimension enclosed by invisible walls with no hotbar or inventory. While in there, the player will slowly take damage, dying after [unknown time].

A player after interacting with paper in SCP-2521's chamber.

Containment Method(s): N/A

Note: The entity itself does not deal damage, but the dimension of SCP-2521 brings the player to does.

Note 2: Only able to appear if "2521" is the first word that you said.


SCP-871 "Self-Replacing Cake"

Class: Keter

Location: Sector 2

SCP-871 in it's chamber.

Damage: N/A

Description: SCP-871 is a small, brown cake that can be clicked. When clicked, you will receive SCP-871 in your inventory. While held, clicking will have your character consume SCP-871. Respawn time for SCP-871 is 24 hours.

Containment Method(s): N/A

Note: N/A


Upcoming SCPs

These SCPs are planned to be added into the game but are waiting for other parts of their updates to be finished or are currently in development.

SCP-106 "The Old Man" (Confirmed)

A very early SCP-106 model Source: The official Area-47 Discord Server

Class: Keter

Location: ??

Damage: ??

Description: ??

Containment Method(s): ??

Note: N/A


SCP-860 "The Guardian"

Class: Safe

Location: ??

A future model of 860-2 posted by CreepySins in the discord.

Damage: ??

Description: ??

Containment Method(s): ??

Note: N/A


Removed SCPs

These SCPs have been removed from the game and can no longer be found.

SCP-066 "Eric's Toy"

THIS SCP HAS BEEN REPLACED BY SCP-178 UNTIL FURTHER NOTICE!

Class: Euclid

SCP-066 in its chamber.

Location: Sector 2

Damage: N/A

Description: SCP-066 is a small circle of red yarn with eyeballs scattered around it. This SCP has no function besides rolling at the moment.

Containment Method(s): Rolling it back into its CZ (Containment Zone).

Note: When breached, Code Red is announced automatically.


SCP-093 "The Red Sea"

Class: Euclid

Location: Sector 2

Damage: ~75

Description: SCP-093 is a black mirror about the size of a normal player that will teleport the player to a region in which the player will find tilted rusty towers and a sand floor. The player will also find multiple stone entities which is known as SCP-093-1 and they will crawl towards the player, killing them in two hits and attacking every ~1.75 seconds. The SCP is currently bugged, as the floor is invisible and some entities might glitch out of the map when they are first interacted with in a server because they spawn in a stack.

Containment Method(s): N/A

Note: Upon teleporting to the dimension, you will see a few large cages and instances of SCP-093-1.

Update Removed: GOC Update (8/13/21)


SCP-294 "The Coffee Machine"

Class: Safe

Location: Sector 1

Damage: N/A

Description: SCP-294 appears to be a standard coffee vending machine, without the keyboard normally present on SCP-294. It currently has no purpose or function in game.

Containment Method(s): N/A

Note: N/A

Update Removed: GOC Update (8/13/21)


SCP-082 "Fernand The Cannibal"

SCP-082 in his chamber.

THIS SCP HAS BEEN REPLACED BY SCP-058 UNTIL FURTHER NOTICE!

Class: Euclid

Location: Sector 4

Damage: 100 (occasionally)

Description: SCP-082 is a large, green and white human-like anomaly that when approached, it or he will run towards the player and continue to follow or chase them until 082 reaches the player. If 082 ends up touching the player, the player will then be picked up by 082 and die, as well as having 082 carry the player to the table in the middle of 082's CZ (Containment Zone) and lay them down on it and start to consume the player.

Containment Method(s): Baiting it into its CZ (Containment Zone).

Note: When breached, Code Red is announced automatically.

Advertisement