GOC guide

The Global Occult Coalition is tasked with killing Chaos Insurgency units near the vault in Sector 1. As they often have little to do due to the vault file number being edited by members of the Administrative Department, a rather empty class, they take on the roles of the Security Department and the Mobile Task Force units. Due to this you can read an Unofficial Guide to Playing MTF and an Unofficial Guide to Playing SD for information on what to do, disregaring comments about batons and NVG and tazers and detain and authorize and riot shields and bags... now that I think about it the GOC is a rather bad class when you think about the Security Department and the Mobile Task Force s. I mean, MTF&SD are GOC... but more specialised and better. MTF can RC and guard the CDCZ effectively while SD can guard the CDCZ effectively and guard the vault and guard tests effectively. They get 1 new weapon (an AUG) which, like the P90 and M164A (I think it's the MTF primary) is a full auto with 30 rounds and a similar reload time and a similar everything, and a spawn located outside near the warehouse. The spawn contains a screen with information about the vault. Similar as the screen at the desk near the vault. The spawn is useful for combating warehouse raids, but is badly located for its primary job (guarding the vault). Due to its distance, traveling to the vault will take 1-3 minutes.